Fuzzy skin paint tool?
I'm really liking the "fuzzy skin" feature, but I'm finding the "Outside walls or All walls" selection is not flexible enough, i.e., there may be portions of a contiguous surface I want to make fuzzy, but not others. I'm thinking a paint tool that lets me specify what surfaces or portions thereof I want the fuzz effect on would be helpful. Is this doable? I don't see a github topic for this.
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RE: Fuzzy skin paint tool?
There is one. I remember seeing the request. https://github.com/prusa3d/PrusaSlicer/issues/6988 search keywords 'paint' & 'fuzzy'
RE: Fuzzy skin paint tool?
Ah, thanks for the link, not sure how I missed it. I also added this to the github thread:
Thinking about how this might be implemented, "painting", given it's inherent imprecise nature, might not be the way to go. Better, perhaps, would be to implement it as an "Add Modifier" or "Add Part" feature which you could shape and place more precisely and assign the fuzzy attribute to it. I can see this opening up all kinds of possibilities such as uploading a logo/branding file to have it appear as a fuzzy "patch" on an otherwise smooth wall. In that respect, it would also be nice to have the fuzzy attribute available as a top layer fill pattern, with specifiable thickness and point offset as currently available. Maybe this is already available by this method (just thinking out loud here), I'll experiment a little.
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RE: Fuzzy skin paint tool?
@reddawg
You can already use a modifier to add fuzzy skin to a project and control the shape with it, it's been in there since the advent of 2.4.
As for the paint tool it can be very precise, you just have to learn how to use it.
Regards
Swiss_Cheese
The Filament Whisperer
RE:
You can already use a modifier to add fuzzy skin to a project and control the shape with it, it's been in there since the advent of 2.4.
I had no idea that you could do that. I found this https://forum.prusa3d.com/forum/prusaslicer/fuzzy-skin-modifier/ Is this still the best way?
RE: Fuzzy skin paint tool?
@towlerg
As far as I know it is, BTW it's not limited to just fuzzy skins, you can use similar methods to adjust many specific properties/parameters.
Regards
Swiss_Cheese
The Filament Whisperer
RE: Fuzzy skin paint tool?
I have the solution...Custom modifier geometry.
I ended up creating a solid CAD model in the area where I wanted fuzzy skin. The trick is...I made it only one nozzle-width thick, so it manipulates the slicer only to make that single skin thickness fuzzy. This could get somewhat involved if making something complex, but I was able to extract the surface I needed and then just offset it to create a solid version. Then in the slicer, load that geometry as a modifier and set the fuzzy skin to be "outside walls". OR you can load the part and the modifier geometry as 'parts', but you'll need then change that geometry from a part to a modifier, otherwise the slicer will try to print it.
Here is a graphic:
RE: Fuzzy skin paint tool?
@royals
That's what this post was. But good on you for figuring it out for yourself.
We need more of that in the world.
You can already use a modifier to add fuzzy skin to a project and control the shape with it, it's been in there since the advent of 2.4.
I had no idea that you could do that. I found this https://forum.prusa3d.com/forum/prusaslicer/fuzzy-skin-modifier/ Is this still the best way?
RE: Fuzzy skin paint tool?
Following up with another method:
Simply adding the same part as a modifier for itself, and then scaling the modifier to ~103% made it so I was able to have the "outside" of the part fuzzy skin, and the inside (which doesn't count as "inside walls") be non-fuzzy.