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Potentially connected perimeter random start
Hi guys,
I try to understand how to mitigate this slicer behavior. As you can see in the clip the object has a lot of perimeters (internal in this case) that are potentially one single big path printable from start to end with very few small free movements.
The slice has no a real problem itself but the final print quality in this case is very low. In other object with less movements an object like that can be print with a very high quality, there is a parameter or tips to reduce this behavior ?
This topic was modified 8 hours ago by JoanTabb
Posted : 29/10/2024 3:41 pm
RE: Potentially connected perimeter random start
Try Classic slicer instead of Arachne?
See my GitHub and printables.com for some 3d stuff that you may like.
Posted : 29/10/2024 10:21 pm