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Small feature shrinkage with Polymaker PC-max  

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Mike Daneman
(@mike-daneman)
Estimable Member
Small feature shrinkage with Polymaker PC-max

I don't a lot of experience printing with PC, but generally got it to print without significant issues. Although I've typically not needed the dimensions to be very precise. However, I'm trying to print the part with the narrow tube for this item: https://makerworld.com/en/models/1719764-creality-spacepi-x4-ptfe-fitting-fix#profileId-1825334 and it comes out way too narrow and I can't get the filament through it (it's a filament guide).  The part looks like this (top portion is threaded):

The default PC-max profile in Prusa slicer already has 0.18% shrinkage compensation. However, when I measure the outer diameter of the tube in the slicer, it measures around 3.9mm, but on the printed part is comes out 3.6mm. That's 7.5% shrinkage!!!
If I measure the diameter of the flat disk connected to the tube, it measures 20mm in the slicer and 19.81mm on printed part. That's ~0.95% shrinkage, which on top of the existing 0.18% compensation, makes for a total shrinkage of 1.18%. A bit on the high side, but not completely unexpected based on what I see online for PC shrinkage (0.5-0.8%).  However, the tube shrinkage of 7.5% is clearly due to another root cause.  Any advice on how to make the tube come out closer to original dimensions?  Should I slow down the print speed?  Change print temperature? Anything else?

Thanks

 

Napsal : 18/03/2026 12:09 am
hyiger
(@hyiger)
Famed Member
RE: Small feature shrinkage with Polymaker PC-max

PC filaments generally have around .5-.7% shrinkage. Also, this is the wrong type of object for measuring XY shrinkage, to get a more accurate measurement try something large like a flat 100x100x5mm cube. I measure shrinkage using Califlower Calibration Tool Mk2

What you're seeing on the tube probably isn't material shrinkage, at that diameter the layers may simply not be cooling fast enough between passes. When the printer laps back around before the previous layer has set, the walls distort inward. The smaller the perimeter, the worse it gets.

One thing to try: add a second sacrificial object next to it to give each layer more time to cool before it moves on to the next one. 

Napsal : 18/03/2026 2:31 am
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