Benachrichtigungen
Alles löschen

Help with inconsistent layer lines  

Seite 2 / 2
  RSS
Swiss_Cheese
(@swiss_cheese)
Noble Member
RE: Help with inconsistent layer lines

@roichu

 

Just so you understand, I haven't been making frivolous comments. I have printed seven different versions of this including the ones where I found the bugs.

The information I've been offering is valid, and the bugs are real, I've been suffering the same type of resource related issues with crashing. it's strange also because it happens in 3 different ways, although today I experienced a 4th. a straight up program crash trying to help another user in "printing issues with round edges/corners" crashed PS out right twice. unlike the slow drag and memory degradation I've grow used to seeing from 2.4.0 final.

However I think I've fought my way through to the best possible result that 2.4 can offer. I am also starting to suspect that, there is a seam related issue in 2.4 causing the trouble you have been experiencing. as well as a bug that vaporizes all top solid layers when using modifiers weather that be height range or mesh/volume based modifiers. I'm not expecting a fix any time soon, so you may be better off using 2.3.3 for your slicing.

 

I would like to see your results and hope that the files I provided offer you what you needed.

 

Good Luck

 

Swiss_Cheese

The Filament Whisperer

Veröffentlicht : 22/01/2022 3:03 am
Roichu gefällt das
Roichu
(@roichu)
Eminent Member
Themenstarter answered:
RE: Help with inconsistent layer lines

Hello again,

I printed your latest support-less 3mf, turned out pretty great! I will try to replace the stl file with the remaining models and check if they print the same, I’ll let you know if they turn out as good as this one.

Also, now I see what you were meaning with “seams problems”. They look kinda weird on this one, PrusaSlicer usually does them better than in 2.4. It’s a pity, I hope they release a bugfix sooner than later.

Veröffentlicht : 23/01/2022 12:23 pm
Swiss_Cheese gefällt das
Seite 2 / 2
Teilen: