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Hilton
(@hilton)
Active Member
3D Maps

I have a 3D skin (mountain and surrounding countryside) in the form of an STL, but it is thin, so PrusaSlicer leaves a lot of holes even with supports throughout.  It should be possible to import this into a program and fill out the underside, perhaps by placing it on a block and merging, but I have tried this in various ways in TinkerCad with no success.  There is a useful article here ( https://blog.prusa3d.com/how-to-print-maps-terrains-and-landscapes-on-a-3d-printer_29117/) but the Terrain2STL only produces a very clunky terrain.  I now have something akin to a foil that could have been pressed onto a 3D map and I need to buttress it and print it without all the holes.  Does anyone have any ideas?

Postato : 28/04/2022 11:30 pm
towlerg
(@towlerg)
Noble Member
RE: 3D Maps

Most CAD's have the facility to extrude a face, you might get something there, one of the few cases where an STL is no less useful than a CAD format file, still gonna be a shitton of triangles tho. Also make sure  Detect thin walls is off.

Postato : 29/04/2022 9:23 am
Robin
(@robin)
Noble Member
RE: 3D Maps

If you manage to get the terrain height coded in shades of grey in an image you could use a lithopane maker like https://3dp.rocks/lithophane/ to get a printable .stl...

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Find out why this is pinned in the general section!

Postato : 29/04/2022 11:17 am
Hilton
(@hilton)
Active Member
Topic starter answered:
RE: 3D Maps

Thanks guys

I was hoping I'd missed something that someone else thought was obvious, but apparently not so.

Ho hum

Postato : 29/04/2022 4:26 pm
hawai
(@hawai)
Reputable Member
RE: 3D Maps

I had a similar problem with an .obj file where the triangles had no dimension. After a lot of experimenting with Blender I was able to add "thickness" to them and were able to print it. Unfortunately I can't remember what exactly I did in Blender, but it might be worth a try for your issue.

 

The most important thing I remember from my sometimes frustrating experience is though that you have to make sure that your whole model has the normals pointing towards the same side. Otherwise some polygons will be extruded in one direction and some in the other. Might look interesting though 🙂

 

hth

Hansjoerg

Postato : 01/05/2022 10:42 pm
Hilton
(@hilton)
Active Member
Topic starter answered:
RE: 3D Maps

I've no better suggestions, so worth a try!

Postato : 01/05/2022 11:53 pm
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