Upload to Connect really slow with Wifi only
 
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Smutje
(@smutje)
Estimable Member
Upload to Connect really slow with Wifi only

Hi,

to make it short:

Uploading with Wifi on directly from PS to connect takes extremely long (about 90s for 15MB) and 90% of the uploads end up in a http 400 or similar error.

Same file, but now connected the Macbook to Ethernet, upload is blazing fast and only takes 1-2s. Never had any http issues.

I have a Unifi Wifi 5 network, and everything runs flawless. Only uploads to connect take very long.

Any idea if a Wifi setting could be problematic?

 

PrusaSlicer
Version:   2.8.0+MacOS-arm64
Build:     PrusaSlicer-2.8.0+MacOS-arm64-202406270929

Operating System:    Macintosh
System Architecture: 64 bit
System Version:      macOS Version 14.4.1 (Build 23E224)
Total RAM size [MB]: 8,590MB
OpenGL installation
GL version:   4.1.0 (4.1 Metal - 88)
Profile:      Core
Vendor:       Apple
Renderer:     Apple M1
GLSL version: 4.10.0
Textures compression:       Enabled
Mutisampling: Enabled (4 samples)
<details>
<summary>Installed extensions:</summary>
GL_APPLE_client_storage
GL_APPLE_container_object_shareable
GL_APPLE_flush_render
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_texture_range
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_explicit_attrib_location
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_occlusion_query2
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_subroutine
GL_ARB_shading_language_include
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_sRGB_decode
GL_NV_texture_barrier
</details>
Opublikowany : 30/06/2024 12:46 pm
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