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Upload to Connect really slow with Wifi only
Hi,
to make it short:
Uploading with Wifi on directly from PS to connect takes extremely long (about 90s for 15MB) and 90% of the uploads end up in a http 400 or similar error.
Same file, but now connected the Macbook to Ethernet, upload is blazing fast and only takes 1-2s. Never had any http issues.
I have a Unifi Wifi 5 network, and everything runs flawless. Only uploads to connect take very long.
Any idea if a Wifi setting could be problematic?
PrusaSlicer Version: 2.8.0+MacOS-arm64 Build: PrusaSlicer-2.8.0+MacOS-arm64-202406270929 Operating System: Macintosh System Architecture: 64 bit System Version: macOS Version 14.4.1 (Build 23E224) Total RAM size [MB]: 8,590MB OpenGL installation GL version: 4.1.0 (4.1 Metal - 88) Profile: Core Vendor: Apple Renderer: Apple M1 GLSL version: 4.10.0 Textures compression: Enabled Mutisampling: Enabled (4 samples) <details> <summary>Installed extensions:</summary> GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_NV_texture_barrier </details>
Respondido : 30/06/2024 12:46 pm