RE:
That's part of it, but unfortunately you need to go farther to establish a working solution.
Swiss_Cheese Shown this early on. The Newer versions of slicer require more.
Keep moving forward.
RE: How to get rid of solid infill
I had that exact problem, i wanted to print a vase with 3 perimeters not as vase mode and those solid infills were generated.
Modifier with no top and bottom layer fixed it for me. Thank you so much.
RE: How to get rid of solid infill
But if you need bottom layers, all is lost?
RE: How to get rid of solid infill
No. You use a modifier to set the 0 top and bottom, to the layers you want. Either a modifier mesh or a layer modifier depending on your needs.
RE: How to get rid of solid infill
No. You use a modifier to set the 0 top and bottom, to the layers you want. Either a modifier mesh or a layer modifier depending on your needs.
Ahhhh! It took me a minute (not at my computer) but I think I understand. Gotta try that later.
RE: How to get rid of solid infill
Okay. I'm playing with it now and what I did was bring the original model onto the build plate and set it to 1 perimeter, 0 top layers, and 0 bottom layers; next I bring in a modifier OF THE SAME MODEL and it lays in exactly in the OG model, but then on that modifier, I click the edit gear, select the layer option and then set the bottom layer to 10 and the top layer to 5 and one perimeter and bingo, bango, Bob's your uncle it works. Now I have one perimeter, no "SOLID INFILL" where I don't want it (but some solid infill that I can live with) and it is actually a couple grams lighter than what the designer says it should weigh (even with 20% lightning infill to support the top layer).
What I don't want:
RE: How to get rid of solid infill
Hi,
I'm not sure if this will help you or not, but in my case in SuperSlicer the setting which made the "magic" is the following: "Ensure vertical shell thickness", changed from "Enable 2.5" (same results like you guys) to "Partial 2.9 experimental " or "Disabled". In this way those "infills" are removed completely.
I'm not using |PrusaSlicer, but maybe it has something similar.
All the best!