Fuzzy skin on top layer
Is it possible to have fuzzy skin on top layers? The only way i found is to have the model a bit on angle but then i need supports.
RE:
@eski
I have no idea what that represents relative to your model , but. No! you can not have fuzzy skin on the top of your model, unless you are willing to write and work with non-planer G-code.
So unless you are advanced/Expert with G-code the answer is NO. However if you are an expert, the answer is YES!
Regards
Swiss_Cheese
The Filament Whisperer
RE: Fuzzy skin on top layer
I've done a similar thing, drafting a brickface texture and combining it with the model to let the brick texture be printed on the top side of the piece.
If you look at the model below, those bricks were printed with the brick textured side upward on the build plate.
You could make a 'fuzzy' texture instead of brick and combine it with your model using your favorite 3d drafting/editing program.
RE: Fuzzy skin on top layer
If randomness is not important, you could use height Range modifier. Set solid top layers to 0, and use an infill pattern that matches your requirement. That way you could have stars, honeycombs and many more visible.