Bug in Slicer 2.5 with scaling rotated objects
 
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Bug in Slicer 2.5 with scaling rotated objects  

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Dennis M
(@dennis-m-2)
Active Member
Bug in Slicer 2.5 with scaling rotated objects

I just downloaded the newly release 2.50 for Windows (64bit) and found what seems like a bug.

If you import an object, then rotate is 90 degrees (any direction) - then go to scale it the scale boxes appear to be on the wrong plane. They are on the original object's plane and not the bed plane.

Was this intentional?

They still work to scale the model, it just seems awkward to grab a corner square at the top of the model (in the air) and have it scale on the bed plane.

Posted : 08/09/2022 3:45 pm
Neophyl
(@neophyl)
Illustrious Member
RE: Bug in Slicer 2.5 with scaling rotated objects

Im pretty sure its done that forever.  Also pretty sure there are issues on github for it too.

For example https://github.com/prusa3d/PrusaSlicer/issues/2273 or https://github.com/prusa3d/PrusaSlicer/issues/2491 or https://github.com/prusa3d/PrusaSlicer/issues/3521 (hey I replied to that one in 2020), or https://github.com/prusa3d/PrusaSlicer/issues/5788 or https://github.com/prusa3d/PrusaSlicer/issues/5369 , you get the point 🙂  Its been that way a long time.  Apparently its on the list, but its a VERY LOOOOONG list.

Posted : 08/09/2022 6:19 pm
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