A few suggestions for bridges, etc
 
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A few suggestions for bridges, etc  

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Mike Savad
(@mike-savad)
Active Member
A few suggestions for bridges, etc

i'm not sure if there is a suggestion thread, i checked, it wasn't obvious. 

 

anyway, i'm new to printing, so it may be my nativity talking but i would like a few changes for bridges:

1. i want all bridging related things to be in its own section. speed, flow, etc, jumping around is confusing.

2. would it be possible to be able to change the temperature just for the bridge? to cool it down just for the filaments?

3. i was thinking that it might be better if it could create 2 diagonal bands from corner to corner to be used as a lightweight support for the other strings. 

4. and that the strings could be laid out from the outside in. 2 perimeters,  then it would go back and forth, giving each strand a chance to cool. what's happening on long bridges, is, they come out great, then they sag as the next string comes in. also, the zig zag stitching, could it be more broad? like instead of a dense cluster, just sort of a zipper coating, like a zig zag stitch, wide, just enough to group the layers together, then it stitches it in a more coating like way. i think the stitch is what's making a lot my longer bridges fail.  or even instead of a tight stitch, it just does wide strokes but treats it as an infill. going back and forth making a new zig next to the last one.

 

also, would it be possible, to make things look curly? i was thinking it would be neat to allow the tip to extrude a little more off an edge to crate a curled look. and on the top, if it hovered over the item just enough to squirt plastic, to make it look like a hostess cupcake. it would waste filament, but it would be a neat texture. when i'm loading filament, the stuff squirting out always falls exact the same way each time, in a neat coil on the bottom. i figured you could do the same thing but at a controlled height while moving. 

 

oh and one last thing, i'm new to code, i would like to see the entire program from start to finish, where the head is, and not just on the model. to be able to see that the head goes up, down, draws a line to purge etc. i messed up my code the other day where the tip hovered over the surface and i have no idea why. i have code that draws a purge line, but you also have that as an option now, and i'm wondering if those will conflict. so being able to see what the code does i think would be pretty cool. i can't find that anywhere on the net, visually seeing what the gcode does before it does it. 

 

----Mike Savad

Napsal : 22/12/2021 4:14 pm
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