2 infill percentages in one print
A product I am designing is a rectilinear cube 2" X 2-1/2" X 12". The infill in will be about 50%. Inside this cube is a solid cube measuring 1/2" X 2-1/2" X 12". It sits half way up the 2" height. I can provide an image if it helps to understand the part better
Is there way to identify the inside cube to apply a 100" infill while identifying the outside shell to be only 50% infill? If this is possible, should it be done at Prusaslicer or Fusion 360?
I am using an Ender 5 Plus and Fusion 360 for design work.
Best Answer by Swiss_Cheese:
@croquetdon
yes, you can use modifiers to specify the volume you want to have at 100%, you would add the modifier volume to the object and set the properties of the modifier to infill 100% rectilinear. If you want to post a zipped up .3mf project file I can create an example for you.
Good Luck
Swiss_Cheese
@croquetdon
yes, you can use modifiers to specify the volume you want to have at 100%, you would add the modifier volume to the object and set the properties of the modifier to infill 100% rectilinear. If you want to post a zipped up .3mf project file I can create an example for you.
Good Luck
Swiss_Cheese
The Filament Whisperer
RE: 2 infill percentages in one print
Not sure about the output from fusion as I don’t use it but using Blender I could add a volume where I want the extra infill to my model and when exporting it (as stl) if I don’t merge the output it will come is as a single object made up of multiple parts. Then in Prusa Slicer I could select the object where I want higher infill from the tree view on the right and change it’s type from part to modifier.
once it’s a modifier I can then choose infill and make it a higher percentage or pattern etc.
You could just add a modifier mesh in PS with the higher infill settings but positioning them is much easier in cad and you can change the type easily and apply the settings. I use both methods depending on the complexity of the models.
RE: 2 infill percentages in one print
Thanks for both answers. I'm not familiar with Blender so tried the modifier method from Swiss_Cheese first. It worked like a charm. I can now move forward on this project.