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How do people test startup gcode?
I'd like to test movement command modifications to the startup gcode. Is there a way to check out the commands, like debugging the x, y, z, without actually starting a print and hoping my commands don't cause the toolhead to crash into something? The only thing I know of is pronterface back when I used a Kossel Mini, but I'm pretty sure that isn't the way to do it with an XL.
Posted : 24/05/2025 8:32 pm