Multimaterial Painting issue with "depth" of painting
Hi All
Sorry if this is in the wrong section or if it has already been explained. I wasn't able to find anything... 😇
I painted the Bacteriophage from Mi Réplica 3D to give it a cooler look than a one colour print. This is how it should look:
I was wondering why the whipe tower is as high as it is and also has green (default colour) in it. There is no green in the top section. During inspection I found these small green dots:
I tried repainting it with the sphere brush hoping that the brush goes deeper under the surface but it doesn't. If I check the painted parts there is no green visible. Here is another example:
I wanted to use translucent PETG for all the colours. But if there are green dots in the translucend head of the bacteriophage they might be visible. 🙄Â
I've attached the project. Maybe someone has an explanation or some ideas how to get around this issue.
Thanks in advance!
RE: Multimaterial Painting issue with "depth" of painting
I can't tell you why it happened, but the workaround would be to set the default extruder to 4/white and then painting the legs 1/green. Should only take like 10 seconds and the bucket tool to fix.
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It might also be beneficial to post this in PS' github because 2.7.2's big thing was fixing this kind of issue. Always more bugs to be squashed.
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RE: Multimaterial Painting issue with "depth" of painting
Thanks for the workaround @BaconFase.
I reported it in GitHub and also linked to this forum post.