Put a different color text on a surface without emboss or debase?
Hi, I love my MMU3 but am struggling with a newbie issue. I want to add text on a surface in one of my models, but *without* embossing it nor debasing it. My first try was to use my upstream design software (Fusion 360) to add the text with zero depth. This didn't work, since on opening the output from Fusion in the Slicer, there's nothing there to color differently with the painting tool. So now I've spent an hour or two trying to add the text using the Slicer's text tool. But again I don't seem to get anything that can be colored with a different filament when I use the paint tool - I can see the text, but the different color just fills in the entire surface. For that matter, it doesn't seem like I can paint just the embossed or debased text with the different color. Help!
Thanks...
Nick
RE: Put a different color text on a surface without emboss or debase?
You need to have two entities. Or more. With single color items you have one stl. With multi items, you nest each stl into the others and assign an extruder to each.
RE: Put a different color text on a surface without emboss or debase?
Thanks for the quick reply! Would you mind briefly spelling out the steps I need to follow?
Example here:
Cheerio,
RE: Put a different color text on a surface without emboss or debase?
Thanks Diem for that follow-up pointer! I'll be getting back to my printer shortly after a long break - the Famed Member and Estimable Member input makes me look forward to it! 😀
RE: Put a different color text on a surface without emboss or debase?
Diem,
The lettering was supposed to be orange, as in the filament in the background. But with the black base color, it turned out more like the red, also seen in the background. I know that, when painting neon colors, you need to start with a white base, then a coat of the translucent neon, to make the neon pop. I'm guessing that this is the case with this print, only in reverse. I would lake to have a white layer beneath the orange to make it remain orange. Can this technique be used to accomplish this? Would it just be a second STL, Slightly thinner than the cavity it slots into, leaving a shallow cavity above it for the third STL?
Thanks. Brad.
10/10, take a bite of teacher's apple. You have it in one.
Cheerio,
RE: Put a different color text on a surface without emboss or debase?
Diem,
The lettering was supposed to be orange, as in the filament in the background. But with the black base color, it turned out more like the red, also seen in the background. I know that, when painting neon colors, you need to start with a white base, then a coat of the translucent neon, to make the neon pop. I'm guessing that this is the case with this print, only in reverse. I would lake to have a white layer beneath the orange to make it remain orange. Can this technique be used to accomplish this? Would it just be a second STL, Slightly thinner than the cavity it slots into, leaving a shallow cavity above it for the third STL?
Thanks. Brad.
Diem,
OK... So I've got my STLs together. I can add them to the base part, but they don't "fall" where they need to be. I've tried translating them, but I never get what I think I'm going to. I'm thinking there's an easier way. There should be a command that nests parts within parts, or on parts, or whatever. Yes/no?
Thanks. Brad.
Here's another example with the colour in two layers - all the .STLs must have the positional data within them.
Cheerio,
RE: Put a different color text on a surface without emboss or debase?
Here's another example with the colour in two layers - all the .STLs must have the positional data within them.
Cheerio,
Diem,
That’s just it. All my STLs are saved with a common origin. What more is there?
Thanks. Brad.
Zip your file set and post it here; we'll take a look.
Cheerio,