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Error with the new Slic3r Version  

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Wirlybird
(@wirlybird)
Reputable Member
Error with the new Slic3r Version

Getting the following error. Win7 laptop.

Veröffentlicht : 10/03/2017 9:44 pm
Vojtěch Bubník
(@vojtech-bubnik)
Mitglied Admin
Re: Error with the new Slic3r Version

Would you please post a log returned by going to Slic3r menu Help->System Info, then copy to clipboard?
This is a reoccuring issue, caused likely by a buggy OpenGL driver. I may find some workaround for it, but I need more information. Ideally, such a computer would land on my desk 🙂

Veröffentlicht : 14/03/2017 12:02 pm
Wirlybird
(@wirlybird)
Reputable Member
Themenstarter answered:
Re: Error with the new Slic3r Version

Thanks for the reply! I will get the info from the user with the issue and post it here. I recommended a driver update. It is a laptop with embedded video card and I suspect that the default driver is crappy!

Veröffentlicht : 14/03/2017 1:08 pm
lodewikus.v
(@lodewikus-v)
New Member
Re: Error with the new Slic3r Version

Got a similar problem also on a Laptop. Here is the log.

Slic3r Prusa Edition
Version: 1.33.8-prusa3d-win64
Build: Slic3r-1.33.8-prusa3d-win64-full-201702210907
Operating System: MSWin32
System Architecture: MSWin32-x64-multi-thread
Windows Version:
Microsoft Windows [Version 6.1.7601]

Summary of my perl5 (revision 5 version 24 subversion 0) configuration:

Platform:
osname=MSWin32, osvers=6.3, archname=MSWin32-x64-multi-thread
uname='Win32 strawberry-perl 5.24.0.1 #1 Tue May 10 21:30:49 2016 x64'
config_args='undef'
hint=recommended, useposix=true, d_sigaction=undef
useithreads=define, usemultiplicity=define
use64bitint=define, use64bitall=undef, uselongdouble=undef
usemymalloc=n, bincompat5005=undef
Compiler:
cc='gcc', ccflags =' -s -O2 -DWIN32 -DWIN64 -DCONSERVATIVE -DPERL_TEXTMODE_SCRIPTS -DPERL_IMPLICIT_CONTEXT -DPERL_IMPLICIT_SYS -fwrapv -fno-strict-aliasing -mms-bitfields',
optimize='-s -O2',
cppflags='-DWIN32'
ccversion='', gccversion='4.9.2', gccosandvers=''
intsize=4, longsize=4, ptrsize=8, doublesize=8, byteorder=12345678, doublekind=3
d_longlong=define, longlongsize=8, d_longdbl=define, longdblsize=16, longdblkind=3
ivtype='long long', ivsize=8, nvtype='double', nvsize=8, Off_t='long long', lseeksize=8
alignbytes=8, prototype=define
Linker and Libraries:
ld='g++', ldflags ='-s -L"C:\Strawberry64\perl\lib\CORE" -L"C:\Strawberry64\c\lib"'
libpth=C:\Strawberry64\c\lib C:\Strawberry64\c\x86_64-w64-mingw32\lib C:\Strawberry64\c\lib\gcc\x86_64-w64-mingw32\4.9.2
libs=-lmoldname -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -lnetapi32 -luuid -lws2_32 -lmpr -lwinmm -lversion -lodbc32 -lodbccp32 -lcomctl32
perllibs=-lmoldname -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -lnetapi32 -luuid -lws2_32 -lmpr -lwinmm -lversion -lodbc32 -lodbccp32 -lcomctl32
libc=, so=dll, useshrplib=true, libperl=libperl524.a
gnulibc_version=''
Dynamic Linking:
dlsrc=dl_win32.xs, dlext=xs.dll, d_dlsymun=undef, ccdlflags=' '
cccdlflags=' ', lddlflags='-mdll -s -L"C:\Strawberry64\perl\lib\CORE" -L"C:\Strawberry64\c\lib"'

@INC:
C:/PROGRA~1/Prusa3D/Slic3rPE/lib
C:/Program Files/Prusa3D/Slic3rPE/lib
.
OpenGL installation
Using POGL v0.6704
GL version: 1.1.0
vendor: Microsoft Corporation
renderer: GDI Generic
GLSL version:
Required extensions (* implemented):
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
Installed extensions (* implemented in the module):
* GL_EXT_bgra
GL_EXT_paletted_texture
GL_WIN_swap_hint

Veröffentlicht : 15/03/2017 3:35 am
lodewikus.v
(@lodewikus-v)
New Member
Re: Error with the new Slic3r Version

Updated display driver and still get an error.

New log is:

Slic3r Prusa Edition
Version: 1.33.8-prusa3d-win64
Build: Slic3r-1.33.8-prusa3d-win64-full-201702210907
Operating System: MSWin32
System Architecture: MSWin32-x64-multi-thread
Windows Version:
Microsoft Windows [Version 6.1.7601]

Summary of my perl5 (revision 5 version 24 subversion 0) configuration:

Platform:
osname=MSWin32, osvers=6.3, archname=MSWin32-x64-multi-thread
uname='Win32 strawberry-perl 5.24.0.1 #1 Tue May 10 21:30:49 2016 x64'
config_args='undef'
hint=recommended, useposix=true, d_sigaction=undef
useithreads=define, usemultiplicity=define
use64bitint=define, use64bitall=undef, uselongdouble=undef
usemymalloc=n, bincompat5005=undef
Compiler:
cc='gcc', ccflags =' -s -O2 -DWIN32 -DWIN64 -DCONSERVATIVE -DPERL_TEXTMODE_SCRIPTS -DPERL_IMPLICIT_CONTEXT -DPERL_IMPLICIT_SYS -fwrapv -fno-strict-aliasing -mms-bitfields',
optimize='-s -O2',
cppflags='-DWIN32'
ccversion='', gccversion='4.9.2', gccosandvers=''
intsize=4, longsize=4, ptrsize=8, doublesize=8, byteorder=12345678, doublekind=3
d_longlong=define, longlongsize=8, d_longdbl=define, longdblsize=16, longdblkind=3
ivtype='long long', ivsize=8, nvtype='double', nvsize=8, Off_t='long long', lseeksize=8
alignbytes=8, prototype=define
Linker and Libraries:
ld='g++', ldflags ='-s -L"C:\Strawberry64\perl\lib\CORE" -L"C:\Strawberry64\c\lib"'
libpth=C:\Strawberry64\c\lib C:\Strawberry64\c\x86_64-w64-mingw32\lib C:\Strawberry64\c\lib\gcc\x86_64-w64-mingw32\4.9.2
libs=-lmoldname -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -lnetapi32 -luuid -lws2_32 -lmpr -lwinmm -lversion -lodbc32 -lodbccp32 -lcomctl32
perllibs=-lmoldname -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -lnetapi32 -luuid -lws2_32 -lmpr -lwinmm -lversion -lodbc32 -lodbccp32 -lcomctl32
libc=, so=dll, useshrplib=true, libperl=libperl524.a
gnulibc_version=''
Dynamic Linking:
dlsrc=dl_win32.xs, dlext=xs.dll, d_dlsymun=undef, ccdlflags=' '
cccdlflags=' ', lddlflags='-mdll -s -L"C:\Strawberry64\perl\lib\CORE" -L"C:\Strawberry64\c\lib"'

@INC:
C:/PROGRA~1/Prusa3D/Slic3rPE/lib
C:/Program Files/Prusa3D/Slic3rPE/lib
.
OpenGL installation
Using POGL v0.6704
GL version: 2.1.0 - Build 8.15.10.2302
vendor: Intel
renderer: Mobile Intel(R) 4 Series Express Chipset Family
GLSL version: 1.20 - Intel Build 8.15.10.2302
Required extensions (* implemented):
* GL_ARB_fragment_shader
* GL_ARB_shader_objects
* GL_ARB_shading_language_100
* GL_ARB_vertex_shader
Installed extensions (* implemented in the module):
GL_3DFX_texture_compression_FXT1
* GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
* GL_ARB_depth_texture
* GL_ARB_draw_buffers
GL_ARB_draw_instanced
* GL_ARB_fragment_program
* GL_ARB_fragment_shader
GL_ARB_framebuffer_sRGB
* GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
* GL_ARB_multitexture
GL_ARB_occlusion_query
* GL_ARB_pixel_buffer_object
* GL_ARB_point_parameters
* GL_ARB_point_sprite
* GL_ARB_shader_objects
* GL_ARB_shading_language_100
* GL_ARB_shadow
* GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
* GL_ARB_texture_cube_map
* GL_ARB_texture_env_add
* GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
* GL_ARB_texture_env_dot3
* GL_ARB_texture_float
* GL_ARB_texture_non_power_of_two
* GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
* GL_ARB_vertex_buffer_object
* GL_ARB_vertex_program
* GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
* GL_EXT_abgr
* GL_EXT_bgra
* GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
* GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
* GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
* GL_EXT_packed_pixels
* GL_EXT_rescale_normal
GL_EXT_secondary_color
* GL_EXT_separate_specular_color
* GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
* GL_EXT_stencil_wrap
* GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
* GL_EXT_texture_env_combine
* GL_EXT_texture_filter_anisotropic
* GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
* GL_NV_blend_square
GL_NV_conditional_render
* GL_NV_texgen_reflection
* GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
* GL_SGIS_texture_lod
GL_WIN_swap_hint

Veröffentlicht : 15/03/2017 3:49 am
Vojtěch Bubník
(@vojtech-bubnik)
Mitglied Admin
Re: Error with the new Slic3r Version

Hello,

We are aware of the problem at some customer's Windows computers. I am currently working on the topic, rewriting the code from using an OpenGL 1.1 with extensions to a much more stable OpenGL 2.0 API.

Sorry for the inconvenience.

Vojtech

Veröffentlicht : 19/03/2017 2:28 pm
Wirlybird
(@wirlybird)
Reputable Member
Themenstarter answered:
Re: Error with the new Slic3r Version

Thanks for the update!! Great work!!

Veröffentlicht : 19/03/2017 3:18 pm
dicarmine
(@dicarmine)
New Member
Re: Error with the new Slic3r Version

Has this been resolved? I'm having the same issue.

Veröffentlicht : 22/04/2017 1:45 am
Vojtěch Bubník
(@vojtech-bubnik)
Mitglied Admin
Re: Error with the new Slic3r Version

This should be fixed in https://github.com/prusa3d/Slic3r/releases/tag/version_1.34.1

Veröffentlicht : 22/04/2017 10:48 am
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