Slic3r PE Fault
Hope this gets to the right people at Prusa...Latest version 1.42.0-beta 2 of Slic3r PE when adding custom supports the part manipulation area.
the Y and Z position windows are inverted, that is selecting the Y window manipulates the Z direction and the Z window manipulates the Y direction, the Y and Z scale windows are correct.
I did try to put this thru Github but the method of information entry was gibberish to me so here it is.
RE: Slic3r PE Fault
I just played with a block enforcer and it seems correct to me: X is left right, Y is front back, and Z is up down..
RE: Slic3r PE Fault
Hi tim-m30...I just checked again and have the same result, but i should mention that i rotated the object around X prior to inserting the box block, maybe that has something to do with it, is it relating to the models inserted position not the adjusted position?? that would make sense of the arrows but is confusing to use. If this is the case it needs to be corrected to reflect the current position don't you think???