How to fix odd layers in the middle of a solid
 
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RobbieG
(@robbieg)
Active Member
How to fix odd layers in the middle of a solid

Greetings!

I am looking for some guidance. I am attempting to print some tokens for my friend's bar. This seems like it should be very simple, but I am running into an issue that is causing the prints to take a lot of extra time, and also it seems to "smush" some of the layers causing some of the parts to look terrible and get tossed.

This token consists of a 2.6mm thick, 45mm diameter cylinder that I created using prusa slicer. On top of that, I have placed an .STL of some artwork that was provided by the bar owner. I am printing these with 100% infill and ironing on top surfaces.

The odd thing that happens- About halfway through the solid cylinder, it wants to print a 'ghost' image of the STL that's on top of the cylinder. Then it goes back to solid layers again.  If I delete the STL, it's gone. It makes absolutely no sense to me.  Any thoughts or suggestions? Thank you.

Posted : 14/09/2025 3:22 pm
Artur5
(@artur5)
Honorable Member
RE: How to fix odd layers in the middle of a solid

Please, save your project as a *.3mf file, then compress that file with winzip and load the resulting  *.zip file here. This way we'll be able to diagnose the possible issues. 

Posted : 14/09/2025 5:05 pm
Tim
 Tim
(@tim-24)
Member
RE:

While you are zipping up the .3fm file, you also might ensure you have joined the two objects in Slicer (merge the disk and logo parts into a union). 

https://forum.prusa3d.com/forum/prusaslicer/merging-2-stl-objects-into-one-print/

 

To your question why is this happening, without the 3mf, my only guess is the logo stl is more complex than it seems. 

This post was modified 1 day ago by Tim
Posted : 14/09/2025 5:31 pm
RobbieG
(@robbieg)
Active Member
Topic starter answered:
RE: How to fix odd layers in the middle of a solid

Here's the file, thank you for taking a look.

Final Token Rev 2 100 infill

Posted : 14/09/2025 9:20 pm
Tim
 Tim
(@tim-24)
Member
RE: How to fix odd layers in the middle of a solid

That ghosting is one for the guys over at Github.  I certainly don't understand what's happening with the slice, and it is easily repeatable using a plain cylinder and PETG logo. It seems to me to be a bug, but a more or less harmless one - just a bit more time printing that layer. I'm not sure they'll do anything with it, but I'd report it just in case.

Be sure to explain why it's a problem for you, production time costs, etc. 

Posted : 15/09/2025 4:20 am
Tim
 Tim
(@tim-24)
Member
RE:

As for the "smushing" -- post a photo of what you're seeing.  At first glance I'd probably expect some issues with stringing during the ironing phase; I think it is designed for a simpler flat surface, not the two layers with fine details on top.  You might try adding a modifier to apply the ironing to the main cylinder surface and avoid ironing the tree surface.

 

ps: I did see your tree sits at 2.95mm, and probably should be 2.90mm.

This post was modified 19 hours ago by Tim
Posted : 15/09/2025 4:23 am
RobbieG
(@robbieg)
Active Member
Topic starter answered:
RE: How to fix odd layers in the middle of a solid

Thank you for the reply. I like your idea of only ironing the top of the cylinder, I hadn't thought about that.

The "smushing" issue seems to happen during printing of the odd middle tree layer. In fact it seems to over-extrude it so much that it winds up knocking a small % of the tokens off the bed. It almost seems like it's trying to iron that surface as well even though I have "top" selected for ironing. I will have another look at it tonight.

Posted : 15/09/2025 4:29 pm
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