Will Velocity Painting work with Mk4 / input shaping? When is PrusaSlicer going to incorporate this?
 
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Will Velocity Painting work with Mk4 / input shaping? When is PrusaSlicer going to incorporate this?  

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Phantastic Plastic
(@phantastic-plastic)
Eminent Member
Will Velocity Painting work with Mk4 / input shaping? When is PrusaSlicer going to incorporate this?

I'm enamored with the concept of velocity painting - will this even work with Mk4 with input shaping?

Why hasn't this gone more mainstream? Seems like the hard part about it is doing it in a third party platform outside of the slicer software.  With all the cool things PrusaSlicer can do, it seems like this would be a great feature to bake in directly. 

 

Postato : 05/09/2023 6:53 pm
MysticGringo
(@mysticgringo)
Trusted Member
RE: Will Velocity Painting work with Mk4 / input shaping? When is PrusaSlicer going to incorporate this?

I had not heard of this, but am going to see about trying this out. I wonder if this would be a good way to simulate wood texture using a wood filament. I would like Prusa to see if they can add some sort of bump-mapping to the slicer to add texture.

Postato : 09/09/2023 11:33 am
Phantastic Plastic hanno apprezzato
Diem
 Diem
(@diem)
Illustrious Member

I can't see this as being of any practical use - it deviates from optimum print speed to stretch-mark a suface at the expense of strength and adhesion.  Purely decorative and not very accurate.

Surface textures are not really a slicer domain, they should be specified in your CAD file or you must redo them with each slice and you lose repeatability.

Cheerio,

Postato : 09/09/2023 1:04 pm
MysticGringo
(@mysticgringo)
Trusted Member
RE: Will Velocity Painting work with Mk4 / input shaping? When is PrusaSlicer going to incorporate this?

I can see it being practical to give an object texture... as it's designed to do. I think the woodgrain idea is actually pretty compelling, and not being repeatable is an advantage in some ways. No argument that it's purely decorative... but a lot of things printed are toys or mini-figs where textures make sense.

The slicer allows for a lot of CAD work already, adding and subtracting volumes, cutting models in various ways, and now with pretty powerful text. Bump mapping is not great in many CAD programs, yet could be easily implemented in the slicer, and allows for quick texture changes on downloaded models too, and makes way more sense than Boolean operations that are the realm of CAD vs slicer operations, to me at least.

Posted by: @diem

I can't see this as being of any practical use - it deviates from optimum print speed to stretch-mark a suface at the expense of strength and adhesion.  Purely decorative and not very accurate.

Surface textures are not really a slicer domain, they should be specified in your CAD file or you must redo them with each slice and you lose repeatability.

Cheerio,

 

Postato : 10/09/2023 11:24 am
Diem
 Diem
(@diem)
Illustrious Member

I can see it being practical to give an object texture...

I can see it generating yet another class of extrusion problems and printing errors when every rookie clicks an option they don't understand ... adding to the difficulty of diagnosing them.

Cheerio,

Postato : 10/09/2023 3:32 pm
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