Make shell model solid inside
Hi! Is there a way to make an object as a solid on the inside when it´s just a shell (partly open) or a thin surface in Prusa slicer?
Best Answer by Neophyl:
Nope. That model is not in any way shape or form suitable for 3d printing. Its essentially a skin for a render. Basically to make that solid and suitable is going to take a metric tonne of work. Probably be easier to remesh/rebuild it from scratch.
It will take someone way better than me to remesh that 🙂 Maybe one of the guys familiar with meshmixer might take a crack at it.
RE: Make shell model solid inside
Please post a copy of your Prusa Slicer project file. If you dont know how, load your model(s) slice and get the problem you are concerned about. The use File>Save Project As from the menu. That will save a PS 3mf file. The 3mf contains the parts, any modifiers and more importantly all the settings from the 3 profiles you are using. With it we can try and debug things.
There are however different slicing modes. So choosing something like close holes *might* work but it depends on your model geometry. A slicer isnt normally the best way to do these things. Its job is slicing a model. Using CAD to modify the model so it is solid is the normal workflow.
RE: Make shell model solid inside
Thanks for reply, i´ve been busting my brains around that in Rhino5 and Rhino8.
Normally i always build my own models, simple stuff for mechanics, but this time i had to use a model of a coat from the web and it´s not to print as-is.
I just don´t find a good way to close the model so it´s just a completely solid-body "shell". I will process the file and post it in a moment. If you want you can look at my STL, i know it´s bonkers.
https://drive.google.com/file/d/1aYKAPz6dmS0kiNQlb_VSfq7A6UxnQtl5/view?usp=sharing
Thanks for your help
RE: Make shell model solid inside
Please find the Prusa project file attached.
The machine is a I3 MK3
Thanks for your help
RE: Make shell model solid inside
Nope. That model is not in any way shape or form suitable for 3d printing. Its essentially a skin for a render. Basically to make that solid and suitable is going to take a metric tonne of work. Probably be easier to remesh/rebuild it from scratch.
It will take someone way better than me to remesh that 🙂 Maybe one of the guys familiar with meshmixer might take a crack at it.
RE: Make shell model solid inside
I tried to patch it, cerate surfaces, SkinWrap it and so on, but as you wrote, it´s a lot of work and nothing i can build myself.
I will look for a new, solid model or ask some gifted friend to rebuild the skin into a solid.
Thanks for your kindness and help.
All the best!
B