Gaps left in sliced model and print
Currently trying to print this doom guy action figure but the slicing seems to be leaving this gap in his mask which shows holes during the final print. Tried adding extra perimeters, changing the perimeter generator to classic, 100% infill, with no luck. Any Ideas?
Project file: doomguy-collectible.3mf
Best Answer by Neophyl:
I was just about to post that it doesn't matter how many perimeters you use or what infill is when the model itself is thin. If you don't want to remesh it in CAD then you can use Print Settings>Advanced>Slicing>XY Size compensation to thicken it up slightly. A 0.1mm in there should be enough. That expands ALL perimeters by that amount so for dimensionally accurate parts is not a good technique but for sculptures/figures/organic shapes where they dont have to fit together it can be useful.
Its a Expert level setting so you must have slicer in Expert mode to see it.
RE: Gaps left in sliced model and print
Oh it looks like its that way because thats how the actual model is. Anyone know if its possible to correct with slicer settings rather than modifying the model itself?
RE: Gaps left in sliced model and print
I was just about to post that it doesn't matter how many perimeters you use or what infill is when the model itself is thin. If you don't want to remesh it in CAD then you can use Print Settings>Advanced>Slicing>XY Size compensation to thicken it up slightly. A 0.1mm in there should be enough. That expands ALL perimeters by that amount so for dimensionally accurate parts is not a good technique but for sculptures/figures/organic shapes where they dont have to fit together it can be useful.
Its a Expert level setting so you must have slicer in Expert mode to see it.
RE: Gaps left in sliced model and print
I think im just going to delete the bulk of the interior visor faces in blender then repair it to get rid of the rest in fusion360. I initially though it was the slicer that was the problem since others on printables seem to of printed it fine somehow. Anyway, thanks for the advice!