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[Solved] Fuzzy skin and holes  

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Axamith
(@axamith)
Active Member
Fuzzy skin and holes

Hi, I'm having a problem with fuzzy skin. I need to set a fuzzy skin on the outer walls of the box. It is not a problem. If the box has a hole in the wall, the fuzzy skin penetrates the inner part through the hole. I tried to solve this with a modifier (a cube without a hole) and set a fuzzy skin on the outer walls, but it still works inside the box. I am doing something wrong? Does anyone have experience solving this? Thanks for the ideas.

Posted : 09/05/2024 6:42 am
Axamith
(@axamith)
Active Member
Topic starter answered:
RE: Fuzzy skin and holes

Problem solved. I set Outside walls in Print Setting/fuzzy skin. This made a fuzzy skin on the outer walls and entered the inner part through the hole. Next, I created a modifier to which I set the fuzzy skin to None. With that I disabled the fuzzy skin inside the object and now everything is OK.

Posted : 09/05/2024 9:55 am
FoxRun3D
(@foxrun3d)
Famed Member
RE: Fuzzy skin and holes

Post is marked as solved, so curious what the solution was? I guess I understand the behavior because topologically the inside wall becomes an outside wall when you drill a hole in it but then why wouldn't the whole inside/now outside wall be fuzzy?

 

Formerly known on this forum as @fuchsr -- until all hell broke loose with the forum software...

Posted : 09/05/2024 10:40 am
Axamith
(@axamith)
Active Member
Topic starter answered:
RE: Fuzzy skin and holes

Yes, technically it is fine. As you write, even the inner wall became the outer through the hole. Solved with a modifier on the inside of the box with the setting for fuzzy skin = NONE. Yes, the inner wall could also be a fuzzy skin, but it costs time and most importantly, the opening is deformed. When something is to be inserted into the hole, the fuzzy skin can get in the way.

Posted : 09/05/2024 11:49 am
Neophyl
(@neophyl)
Illustrious Member
RE: Fuzzy skin and holes

Because it works on a per layer basis.  It can figure out that the 'inside' is actually inside (even though its exterior perimeters) as the geo is completely surrounded at the lower layers.  As soon as it gets to the 'hole' though there is now only Exterior perimeters as you can trace a complete circuit in one line. There is now no 'inside'. After the hole its back to being able to figure out the inside/outside again.  

Posted by: @fuchsr

Post is marked as solved, so curious what the solution was? I guess I understand the behavior because topologically the inside wall becomes an outside wall when you drill a hole in it but then why wouldn't the whole inside/now outside wall be fuzzy?

 

 

Posted : 09/05/2024 2:46 pm
FoxRun3D
(@foxrun3d)
Famed Member
RE: Fuzzy skin and holes

Makes sense!

Formerly known on this forum as @fuchsr -- until all hell broke loose with the forum software...

Posted : 09/05/2024 6:07 pm
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