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TIlt Motor - Full Range of Motion
Hello,
Just completed my SL1 build and when I fire the beastie up it goes through its self test.
It starts moving the resin tank and then I hear a faint 'thunk' sound and it asks to me to check that the tilt motor has a 'full range of motion'.
What is the 'full range of motion' for the tilt motor? Has any body had this happen and can through me a clue what to things to check?
Cheers!
Posted : 26/10/2019 1:30 am
Topic starter
answered:
RE: TIlt Motor - Full Range of Motion
Found my problem. The connecting rod was to far back and striking the inner part of the 'stop' mechanism which is slightly thicker than the remaining of the stop mechanism. Adjust of position and re-aligning of optical sensor fixed it.
Posted : 26/10/2019 7:29 pm
Teila liked
RE: TIlt Motor - Full Range of Motion
I had the same issue after building from the kit, but It went away when i did a second self-test
Posted : 12/11/2019 9:16 pm