Post processing woes
I printed a veroni mushroom lamp off thingiverse and am still doing post processing to pull off supports. I used the default support in the slicer and it seems pretty excessive. Where can I find the best practices on supports and how to quickly post process?
Re: Post processing woes
If you're running macOS or Windows, I highly recommend using Autodesk Meshmixer to add supports. It uses tree supports by default, and if you need additional supports added (or see some that can be removed) it's very simple to do so. Since they're tree support there isn't a whole lot of material touching the model. You typically don't even need tools to remove them, and they tend to come off pretty cleanly.
Cura 3.2 has an experimental tree support system as well. I don't really have much experience with it (other than noticing that it was much slower than Meshmixer :P) but that may be a good option if you're running Linux.
Re: Post processing woes
meshmixer works on some win10 instalations too
regards Joan
I try to make safe suggestions,You should understand the context and ensure you are happy that they are safe before attempting to apply my suggestions, what you do, is YOUR responsibility. Location Halifax UK
Re: Post processing woes
For something like this https://www.thingiverse.com/thing:2874769 . Do you think that tree support is a good fit or is Slic3r support better for a case like this?
Re: Post processing woes
Prusa even did a video on meshmixer:
i just now tried it. Very intriguing. Has kind of a Salvador Dali look to it, if you know what I mean. Thanks for bringing it to our attention!
Re: Post processing woes
Thanks!
Re: Post processing woes
For something like this https://www.thingiverse.com/thing:2874769 . Do you think that tree support is a good fit or is Slic3r support better for a case like this?
Tree supports tend to work very well for organic models. Since that lovely xenomorph doesn't really have any long flat spans tree supports should work very well with it.