Slicer Prussa 2.9.3 object z axes go down
Hello! I hope you can help me. I’m trying to place an object in the air in Unity, but it keeps falling down onto the platform, and I don’t know how to fix it. Any tips would be greatly appreciated. I’ve attached a video to help you better understand the problem.
may some one helps
Best Answer by Jürgen:
While the thread linked above is relevant, its highlighted "best answer" may not describe the most straightforward solution for Wojtek. If you have one object which sits on the bed (and is meant to sit there), and want to add another piece to it which sits away from the bed:
Instead of adding another separate "object" (via File > Import), add a "part" to your existing object: Right-click either the object itself in the Plater view, or its entry in the object list on the right side of the screen. In the context menu which opens, select Add Part > Load, to directly add an STL file as your additional part.
(The logic in PrusaSlicer is that Objects are completely independent entities. Not only do they all have to sit on the bed; they are also each sliced fully enclosed by its own walls, even when they overlap. What you typically want when combining multiple STLs into one "thing" is a single object object with one or more added Parts.)
RE: Slicer Prussa 2.9.3 object z axes go down
While the forum search sucks the search provided by things like google or another search engine do work. This has been 'raised' many times.
https://forum.prusa3d.com/forum/prusaslicer/z-position-away-from-build-plate-organic-supports/
Also the forum does have a specific Prusa Slicer section, look down towards the bottom of the forum, which is where most of the posts that would answer this are located.
RE:
Thank you for the redirection, but I actually meant a different solution. Maybe the team could add an option in Silser that allows objects to be placed in the air. That would definitely be helpful, because the program is really great for people who don’t have access to professional design software but still want to add or modify elements in an object — just like in my video. However, without the option to position objects outside or above another object, it’s quite difficult to work. I add too object and now can move on z like i need - i addach pisctures . But thanks very much for this solution aslo
RE: Slicer Prussa 2.9.3 object z axes go down
While the thread linked above is relevant, its highlighted "best answer" may not describe the most straightforward solution for Wojtek. If you have one object which sits on the bed (and is meant to sit there), and want to add another piece to it which sits away from the bed:
Instead of adding another separate "object" (via File > Import), add a "part" to your existing object: Right-click either the object itself in the Plater view, or its entry in the object list on the right side of the screen. In the context menu which opens, select Add Part > Load, to directly add an STL file as your additional part.
(The logic in PrusaSlicer is that Objects are completely independent entities. Not only do they all have to sit on the bed; they are also each sliced fully enclosed by its own walls, even when they overlap. What you typically want when combining multiple STLs into one "thing" is a single object object with one or more added Parts.)
RE: Slicer Prussa 2.9.3 object z axes go down
The highlighted reply from that post does say Add PART.
The relevant section -
"The workaround to raising an object off the plater is to right click your object and then use Add part. Then just add a cube or similar. At this point your Object now consists of 2 Parts. You can then scale the added cube down to something very small, say 1mm big or less and then by selecting just the cube using the right hand tree you can move the cube itself down. By moving the cubes relative position to your main object it will move everything up to place the cube on the bed. This way Part (the cube) of the object is touching the bed and so fulfils PS requirements that some Part must touch the bed. "
RE:
The highlighted reply from that post does say Add PART.
The relevant section -
"The workaround to raising an object off the plater is to right click your object and then use Add part. Then just add a cube or similar. At this point your Object now consists of 2 Parts. You can then scale the added cube down to something very small, say 1mm big or less and then by selecting just the cube using the right hand tree you can move the cube itself down. By moving the cubes relative position to your main object it will move everything up to place the cube on the bed. This way Part (the cube) of the object is touching the bed and so fulfils PS requirements that some Part must touch the bed. "
Please re-read that section... It describes adding a dummy cube (which you don't actually want in your model), to use as an "anchor" on the bed, then making your main object float above it.
This may have its uses if you want to print a single object floating above the bed -- although I struggle to imagine a scenario where that would be useful. But if you need to combine two or more "things", with one of them touching the bed anyway, there is no need for the dummy cube. That's all I wanted to point out.
